Sixense Enterprises Inc. is a leading developer of immersive computing solutions for products across industries, including healthcare, training, and education. Our team leverages years of experience in virtual and augmented reality to create products that improve lives.
She has over 15+ years of experience in the tech industry with backgrounds in healthcare, Insurance, marketing, ecommerce, social media and VR. She has been involved in every aspect of the solutions built, from deployment, to data structures, to analysis, querying and UI, as well as non-functional concerns such as security and performance.
In her spare time, she volunteers to mentor young Latina women in her community to encourage, motivate, and empower them to be innovators and leaders through programs that aim to fill the diversity gap in STEM.
Board of Directors
CEO of Arad Productions and former CEO of Marvel Studios, where he was responsible for Marvel’s great financial success in movies, DVDs, video games, toys, and merchandising.
A business lawyer, trial lawyer, and investor, Tom has worked with Amir Rubin for more than 12 years in technology and video gaming.
Experienced entrepreneur with over 20 years of developing products in the fields of simulation, video games, virtual reality and motion tracking. Amir built a team at Sixense with a shared passion for creating products that revolutionize the way we create and interact with digital content.
The Co-Founder and CFO of Champion the Challenges Organization, a non-profit focused on reimagining the stroke rehabilitation journey. He is building the organization with his wife Deb, a three-time stroke survivor. Bob was formerly President and CEO of Net Optics, a network and security access company that was acquired by Ixia in 2013. Bob is an active keynote speaker and executive coach for start-ups and high-growth private and public companies.
Board of Advisors
Currently a Distinguished Visiting Scholar at Stanford University’s Virtual Human Interaction Lab, the Director of Technology Strategy at the University of Colorado National Mental Health Innovation Center, and Member of the Board of Directors for Brainstorm: The Stanford Laboratory for Brain Health Innovation and Entrepreneurship.
In addition to his research at Stanford University, Walter is currently the technology and neuroscience advisor to several early-stage medical product companies and accelerator / incubator programs.
As a doctoral student, Samantha studied the activation of bystander engagement practices among college students. Dr. Ross’s work in the field of sexual violence began during her master’s degree practicum and continues in her work as a consultant. She has seen the resilience of survivors, and her work as a counselor and advocate in supporting victims through the recovery journey has made her passionate about developing effective and sustainable solutions to address sexual violence in collegiate, community, corporate and military settings.
Most recently, she served as the first Program Manager for the Sexual Harassment and Assault Response and Prevention (SHARP) Program at the United States Military Academy. During her five-year tenure in this position, Samantha developed and managed the institutional efforts to prevent and respond to incidents of sexual violence, integrating guidance from external stakeholders, to include members of Congress, Department of Defense and the Department of the Army, into the vision and mission of the institutional leadership
Over the last 25 years, Skip has conducted research on the design, development and evaluation of Virtual Reality systems targeting the areas of clinical assessment, treatment, and rehabilitation across the domains of psychological, cognitive and motor functioning in both healthy and clinical populations. This work has focused on PTSD, TBI, Autism, ADHD, Alzheimer’s disease, stroke and other clinical conditions. In spite of the diversity of these clinical R&D areas, the common thread that drives all of his work with digital technologies involves the study of how Virtual Reality simulations can be usefully applied to human healthcare beyond what’s possible with traditional 20th Century methods.
commercials and television.
Romanek has made two, highly-acclaimed feature films. In 2002, he wrote
and directed One Hour Photo, starring Robin Williams. In his four-star
review, Roger Ebert called the film, “Robin Williams’ finest hour.”
He also directed Never Let Me Go, an adaptation of Nobel Prize winner
Kazuo Ishiguro’s beloved novel of the same name. The film was chosen to
be the Opening Night Event of the 2010 London Film Fesitval. In Vanity
Fair, Bruce Handy called it, “The most beautiful and cerebral science fiction
film since 2001: A Space Odyssey.” The film stars Carey Mulligan, Andrew
Garfield, Keira Knightley, Sally Hawkins and Charlotte Rampling.
A legend in the world of music-video, Romanek has worked with artists
such as Jay-Z, Beyonce, Paul McCartney, Lady Gaga, Johnny Cash,
Michael Jackson, Red Hot Chili Peppers, Taylor Swift, Trent Reznor and
many others. His music videos have won numerous awards, including 20
MTV Music Video Awards and three Grammy Awards for Best Short Form
His work in television includes episode three of HBO’s Vinyl (produced by
Martin Scorsese), and the pilot for Amazon Prime’s 2020 series, Tales
From The Loop, based on the science-fiction paintings of Simon Stålenhag,
starring Rebecca Hall and Jonathan Pryce.
In addition to directing over three dozen TV spots and films for Apple,
Romanek has crafted stylish ads for Nike, IBM, Tiffany & Co, Honda,
Yoplait, Crocs, Calvin Klein and many other brands.
Ted spends his time and pursues his passion in a unique role in the motion picture entertainment industry.
As the Futurist at Paramount pictures, Ted works with studio leadership and the technology teams at Paramount / Viacom/CBS, exploring forms of new and emerging technologies, with an emphasis on Virtual and Mixed Reality.
Prior to joining Paramount, Ted was the Futurist at 20th Century Fox, where he worked on the evolving art, science and technology of advanced interactive visual storytelling. He was part of the creation team for the Martian VR and Wild VR experiences, which premiered at CES and Sundance as groundbreaking projects that pushed the envelope of Virtual Reality storytelling,
In addition, Ted was part of the creation teams for the Alien, Planet of the Apes and Predator VR experiences at Fox, and at his current home at Paramount Pictures, he’s been instrumental in bringing the Grease Mixed Reality experience, the Light as a Feather mixed reality experience and the Quiet Place Virtual Reality experience to life.
Ted was an integral part of the product development team at Red Digital Cinema as the company’s first employee. The Red One and Epic cameras have made a significant impact on the Motion Picture Industry, winning a scientific and technical academy award. Many of the world’s biggest movies are now being shot with these ultra high resolution digital movie cameras.
Ted is one of the founders and creators of the G-Tech product line of advanced hard drive storage products. As one of the most recognized brands in that industry, they are implemented worldwide at the highest levels on cinema, episodic television, sports and news production.
In his role as Chief Creative Officer at Barco Escape, he spearheaded an experimental immersive cinema project for movie theaters worldwide. Titles include Paramount Pictures Star Trek Beyond and 20th Century Fox Maze Runner & Maze Runner 2.
Before being part of the founding teams at Red Digital Cinema and G-Tech, Ted was on the team that developed and launched the Macintosh desktop video division of AJA Video Systems, creating professional video products in tandem with Apple. These products are used on a massive scale worldwide for video production and post at the highest levels, on many of the world’s biggest movies, TV series and sporting events.
The bulk of Ted’s pro-bono work focuses on the intersection of technology and next generation healthcare initiatives. He’s worked with the Neurosurgery department at UCLA on a groundbreaking Virtual Reality project for surgeon training and patient education, and has just joined the board of the Mofitt cancer research center in Central Florida to work with the teams there on advanced Mixed Reality healthcare exploration for the expansion for their new campus.
Ted has presented worldwide at numerous conferences on the advancements in next generation visual experiences for the movie, television and, interactive entertainment industries. He’s been featured in Wired, Variety, NY Times, LA Times, Wall Street Journal, Fast Company, The Hollywood Reporter, NBC, CNET, Studio Daily, Videography, Film and Video, DV Magazine, TV Technology, HD Video Pro, Engadget, Gizmodo, Millimeter, American Cinematographer, MacWorld, Post Magazine, Popular Science, and countless other publications discussing his areas of passion and exploration. In 2019, Ted was honored at the Variety Hall of Fame event with the Variety Innovation Award.
Before joining Quanttus, Mr. Rice served as the Director of Product Development Engineering with Nike from 2012 to July 2013. In this role, he focused on the design, engineering and production of Nike+ FuelBand & Nike+ FuelBand SE, among other Nike+ enabled devices. From 2010 to 2012, Mr. Rice was a Product Architect on the Digital Sport team at Nike, outlining and delivering product technologies from concept to mass production, and supporting NPI across greater Asia and North America for small and large-scale manufacturing.
Prior to joining Nike, Mr. Rice served as the Senior Product Development Director at Synapse Product Development from 2008 until 2010. He began his time with Synapse as a Program Director and Technical Lead from 2005 to 2008.
Mr. Rice started in engineering product development as a Technical Associate for Optical Data Networks Research Group at Lucent Bell Laboratories from 2000 to 2003. He co-founded and served as Vice President at Faradic Internet Services, L.L.C. from 1997 to 2002. Mr. Rice holds more than fifteen patents in the consumer electronics, manufacturing, and athletic monitoring space. He earned a BSEE and a MSEE from Bucknell University.
technologies to drive innovation and business results. His roles have included new practice
development, strategic account management, strategy consulting, enterprise solution
architecture, P&L management, and innovation/research leader. He brings a unique blend of
skills and experience to look at emerging technology areas such as virtual reality through the
lens of how these can revolutionize customer experiences and be practically developed and
managed within the enterprise.
He most recently led Accenture’s Extended Reality (XR) practice focused on the development
and growth of an entirely new service offering focused on the application of augmented and
virtual reality for Accenture’s clients. He drove the growth of this business from its founding in
2017 to a team of over 100 practitioners and sales of over $65 million in 3 years. Jason has been
heavily immersed in the XR field for the past decade, initially getting involved in 2012 while as a
Vice-President at Sapient as the co-lead of the Target Innovation Center in San Francisco (a
partnership between Target and Sapient). The charter of this innovation center was researching
emerging technology trends that would impact the future of retail and consumer experiences.
Prior to Accenture, Jason spent nearly two decades at Sapient helping to grow the company
from 300 employees in 1996 to over 12,000 when it was sold to Publicis in 2015. He played a
wide variety of roles there but was primarily focused on providing services to clients ranging
from strategic consulting, enterprise solution architecture, large-scale program management,
and business operationalization. He has worked across a wide range of industries including
retail, consumer goods, entertainment, and high-tech companies such as Target, Nike, Kaiser
Permanente, Disney, and Sony Electronics.
Mr. Russell’s primary role has been in legal and is currently active as the Chief Legal Officer of Sony Interactive Entertainment LLC. His career however, has spanned multiple roles during his tenure in the industry including: serving on the original ratings committee that created the ESA, ESRB and ultimately E3; he has produced games, film, and television (all based on video game characters); headed Sony’s publisher relationships during the turbulent PS3 Launch; (successfully) dealt with what was at the time the largest known privacy breach; was a nemesis of hackers, appeared to assist with testimony in the Senate and the House, and has licensed balloons for the Macy’s Thanksgiving Day parade. In 2019, coming full circle, he re-joined the Entertainment Software Association and Entertainment Software Ratings Board as Sony’s representative. He holds three issued patents, has been involved in Virtual and Augmented VR since 1993. Somewhat embarrassingly, he is self-described as “the most credited man in video game history”, based on decades of receiving “Special Thanks to” credits and which he quickly adds self-depreciatingly: “is probably good evidence of a misspent career.”
Russell oversees a worldwide legal group specializing in interactive entertainment and in such diverse fields as computer and entertainment law, technology licensing, sports and character licensing, intellectual property and general business law. Russell's legal career has included all aspects of video games, game consoles, television and theatrical production, patent and copyright litigation, technical asset licensing, and complex litigation. From 2005 to 2008 Russell served as head Sony Computer Entertainment’s SVP of Third Party Relations and Developer Support, managing licensed publisher relationships and strategic product planning in support for all PlayStation platforms, but most notably for the 2006 launch of the PlayStation®3 (PS3™) entertainment system. In 2015 Russell served as the interim head of Human Resources at Sony Interactive Entertainment, and most recently in 2016, Russell, was the credited Executive Producer of Ratchet and Clank, the Movie, a film based on a game that was based on the movie.
Prior to joining Sony, Russell held the positions of Corporate Counsel and Director of Legal and Business affairs for Sega of America, Inc. Early in his career Mr. Russell was a litigation associate with the law firm Anderlini, Guheen, Finklestein and Emerick. Russell is a member of several organizations, including the California and American Bar Associations, the Academy of Interactive Arts & Sciences, he sits on the board of the Entertainment Software Association and Entertainment Software Ratings Board, and also the XRA, which is the Virtual and Augmented industry’s association of the major hardware manufacturers of virtual reality hardware.
Russell received his Bachelor of Arts degree in Political Science from the University of California at Berkeley, his Master of Arts degree in Economics from the University of California at Davis and his Juris Doctorate from the University of Santa Clara in California.
In his tenure with Jacobs Nat has served in leadership roles on multiple international projects in Africa, Asia and Europe.
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