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Hardware

Electronics Lab Technician

Location: Los Gatos (CA)

This position is for an Electronics Lab Technician to work on current and next-generation tracking systems (electromagnetic and fusion with additional tracking technologies), reporting to the R&D Support Manager.

Responsibilities

  • Responsible for setup, operation and maintenance of the R&D lab (test equipment, components and products)
  • Plans, performs and documents testing and design verification activities of products at the system, board and component levels
  • Debug and perform root-cause analysis of malfunctions and failures at the system and board levels
  • Builds and performs rework of electrical and mechanical prototypes
  • Performs calibration of standard and custom test equipment
  • Works closely with engineers of all disciplines in the Sixense R&D team, such as: system engineers, digital engineers, firmware engineers and mechanical engineers
  • Work closely with our sub-contractors and suppliers
  • Purchasing of equipment and components
  • Program embedded device using programmer tools (i.e. j-tag)

Requirements/Qualifications

  • Basic knowledge of physics and mathematics – Required
  • Usage of electronic lab test-equioment
  • Proficient using schematic capture tools such as Altium (advantage) or Orcad – Required
  • Handling and installation of IT equipment – Required
  • Reading/writing and talking in English – Required

Education

  • Formal education in the field of electronics: Technician, or Practical engineer

Algorithm Developer

Location: Los Gatos (CA), San Fransisco (CA), Israel

This position is for an Algorithm Developer to work on current and next-generation tracking systems (electromagnetic and fusion with additional tracking technologies), reporting to the VP of Research & Development. Candidates must be able to implement mathematical concepts in a testable form and to assist in selecting & porting to target platforms.

Electromagnetic tracking systems consist of field generation and sensing components, secondary motion tracking sensors, analog, digital & RF electronic circuitry, signal processing, microcontroller and communication hardware running embedded firmware. The ideal candidate will have experience developing algorithm for such systems.

Responsibilities 

  • Research electromagnetic and other tracking technologies and propose solutions that will improve Sixense tracking technology capabilities and robustness  
  • Research and generate mathematical concepts that provide solutions to improve Sixense tracking technology capabilities
  • Translate mathematical ideas and concepts to working and testable Matlab scripts and embedded firmware
  • Work closely with firmware engineers for specifying, developing and porting the algorithms to embedded firmware
  • Support architectural system design
  • Play a key-role in the company’s product development effort

Job Requirements

  • Solid understanding of electromagnetic 6 DoF measurement/tracking systems – Required
  • Ability to convert mathematical/physical concepts to the real time embedded algorithms – Required
  • Ability to analyze algorithms constraints impact on the system performance – Required
  • Previous experience in developing algorithms for 6 DoF position and orientation real time tracking systems, specifically electromagnetic – Required
  • Experience developing algorithm for embedded platforms (MCU & DSP). Understand optimizing the solution per real-world hardware constraints, ability to provide input to digital electronics team  – Required
  • Proficient in using Matlab – Advantage
  • Working knowledge of Kalman filters – Advantage
  • Proficient with firmware programming such as assembly code, C, C++ and Visual Studio – Advantage
  • Ability to estimate accurate project deliverable schedules – Advantage

Education

  • MS or higher degree in Mathematics or Physics or Engineering required

Software & Creative

Senior Software Engineer (Sixense Core API)

Location: Los Gatos (CA), San Fransisco (CA)

Sixense is searching for an experienced and self-motivated software engineer to help develop, maintain, and support our Sixense Core API. The Sixense Core API is a native library which allows developers to interface with Sixense hardware through a C API. It also includes game engine plugins for Unity, UE4, etc.

Responsibilities 

  • Develop and maintain our Sixense Core API for current and future Sixense tracking hardware on all supported platforms, including Windows, Linux, Android, and OSX
  • Support external developers using the Sixense Core API
  • Work closely with hardware team to define requirements and design specifications for interfacing with Sixense hardware.

Job Requirements

  • At least 5+ years software development experience
  • Bachelor’s Degree or higher in Computer Science, Math, or Engineering
  • Strong C/C++ experience, Java and C# experience also required
  • Broad platform skills including Windows, Linux, Android, and OSX
  • Self-starting and a high level of professional responsibility
  • Strong technical and communication skills

Additional Desired Skills

  • Low level OS driver development experience (USB, HID, Serial Port, etc.)
  • AAA game, real-time application/simulation, or VR development experience
  • UE4 and/or Unity development experience
  • Motion control development experience (HTC Vive, Oculus Touch, Razer Hydra, Sony Move, Microsoft Kinect, Nintendo Wii, etc.)
  • Kalman filtering, dead reckoning, and other sensor fusion algorithms

Senior Software Engineer (SixenseVR SDK)

Location: Los Gatos (CA), San Fransisco (CA)

Sixense is searching for an experienced and self-motivated software engineer to help develop, maintain, and support our SixenseVR SDK. The SixenseVR SDK is a native library which provides full-body presence to avatars in VR.  It also provides common VR functionality utilizing tracking hardware in VR, such as a user VR Safe Zone. The SixenseVR SDK includes engine plugins for Unity, UE4, etc., and it is hardware agnostic, working with Sixense tracking hardware through the Sixense Core API and other VR systems, such as the HTC Vive and Playstation VR.

Responsibilities 

  • Develop and maintain our SixenseVR SDK for current and future tracking hardware
  • Support external developers using the SixenseVR SDK
  • Work closely with game development team to support features needed for innovative VR experiences

Job Requirements

  • At least 5+ years software development experience
  • Bachelor’s Degree or higher in Computer Science, Math, or Engineering
  • Strong C/C++ experience, Java and C# experience also required
  • UE4 and/or Unity development experience
  • AAA game, real-time application/simulation, or VR development experience
  • Self-starting and a high level of professional responsibility
  • Strong technical and communication skills

Additional Desired Skills

  • Virtual Reality development experience (Oculus Rift, Vive, Playstation VR, or Gear VR)
  • Motion control development experience (HTC Vive, Oculus Touch, Razer Hydra, Sony Move, Microsoft Kinect, and/or Nintendo Wii)
  • IK and animation programming experience

Senior Game Software Engineer (VR)

Location: Los Gatos (CA), San Fransisco (CA), Seattle (WA)

Sixense Studios is searching for an experienced and self-motivated virtual reality/game development software engineer. Our focus is to develop innovative and fun virtual reality experiences which utilize our tracking technology. The candidate must be an experienced game developer and a generalist who is comfortable with all aspects of game programming. Any virtual reality or motion control development experience would be a big plus. Most importantly, the candidate should be a proactive self-starter who thrives in a small studio environment where they can take on the greater responsibilities involved. 

Responsibilities 

  • Prototype, design, and implement new virtual reality gameplay features
  • Tackle ANY necessary programming tasks required to ship
  • Work closely with designers and artists to implement and debug game features
  • Review new product requirements, provide feedback, and contribute to project planning activities

Job Requirements

  • At least 3+ years game development industry experience, shipped at least one title
  • Bachelor’s degree or higher in Computer Science, Math, or Engineering
  • C/C++
  • UE4 and/or Unity development experience
  • Self-starting and a high level of professional responsibility
  • Strong technical and communication skills

Additional Desired Skills

  • Virtual Reality development experience (Oculus Rift, Vive, Playstation VR, or Gear VR)
  • Game network programming experience
  • Shipped multiple titles on Xbox, Playstation, Nintendo, or PC platforms
  • UE4, Unity, Source Engine, or CryEngine development experience
  • Motion control development experience (HTC Vive, Oculus Touch, Razer Hydra, Sony Move, Microsoft Kinect, Nintendo Wii, etc.)
  • Passion for video games and virtual reality

Game Audio Engineer (VR)

Location: Los Gatos (CA), San Fransisco (CA), Seattle (WA)

The Audio Engineer creates the soundtrack for the game, including both music and sound effects which help bring the experience to life.The sound designer also contributes to a game’s user interface in order to give players auditory feedback. They have excellent communication skills to and often need to be able to work independently and manage their schedule

The ideal candidate needs to have extensive experience with sound design and environmental audio. He is also able to collaborate with game designers in crafting an audio experience that compliments and melds seamlessly with game-play. This person should also have an outstanding ability to not only create excellent, original content, but to successfully integrate it into the final product.

Job Requirements

  • A minimum of 3 years experience and at least one shipped product
  • Be able to compose and perform music
  • Experience creatively producing sound effects, backgrounds, and foley for games
  • Experience working with commercial and / or proprietary audio implementation tools
  • Able to work with equal effectiveness in both team and solo creative environments
  • Demo reel or audio portfolio including representative examples of sound design experience.
  • Experience authoring and implementing 3D spatialized audio.

Additional Desired Skills

  • Bachelor’s degree or equivalent experience
  • Computer-readable or level-design style scripting or light programming knowledge
  • Virtual Reality or Motion control development experience (HTC Vive, Oculus Touch, Razer Hydra, Sony Move, Microsoft Kinect, Nintendo Wii, etc.)
  • Experience using Unreal Engine 4

Concept Artist (VR)

Location: Los Gatos (CA), San Fransisco (CA), Seattle (WA)

Produce the 2D creative foundations for future character and environmental assets intended for use in virtual reality. Interpret reference provided by the Art Director to develop new styles and follow existing ones.

Job Requirements

  • A minimum of 3 years of concepting experience in the game or film industry
  • Excellent 2D art and illustration skills
  • Lives and breathes Photoshop
  • Strong grasp of human anatomy
  • Superb imagination and creativity
  • Strong verbal communication and teamwork skills

Additional Desired Skills

  • Bachelor’s degree or equivalent experience
  • Traditional art background
  • Virtual Reality or Motion control development experience (HTC Vive, Oculus Touch, Razer Hydra, Sony Move, Microsoft Kinect, Nintendo Wii, etc.)
  • Experience using Unreal Engine 4

Character Artist (VR)

Location: Los Gatos (CA), San Fransisco (CA), Seattle (WA)

Sixense Studios is searching for an experienced Senior Character Artist to join our team.  The candidate for this position should demonstrate an understanding of industry standard 3D character modeling and texturing techniques and a passion for working in virtual reality. As a Senior Character Artist you will be responsible for creating outstanding quality characters specifically designed to be viewed from a virtual reality perspective.

Responsibilities

  • Create high-quality humanoid characters and character cosmetic assets
  • Ensure that the high-quality bar set by the Art Director and Creative Director is maintained
  • Continue research into industry best practices and innovation in the field
  • Contribute creative ideas to the project as a whole, as well as to help define the look and feel of characters
  • Report to the Art Director with progress updates

Job Requirements

  • 3-5 years experience in the game industry as a Character Artist
  • A portfolio showcasing success in creating outstanding AAA game characters
  • Strong understanding of human form and anatomy demonstrable through sculpting, modeling, and paint.
  • Advanced knowledge of software including: Zbrush, Maya, Photoshop, Substance Painter (or equivalent programs)
  • Firm grasp of production for Physical Based Rendering
  • Passion and excitement for producing virtual reality assets

Additional Desired Skills

  • Character concept & design ability
  • Character rigging and animation experience
  • Experience with Marvelous Designer
  • Experience working with modular character customization systems
  • Familiarity with Physical Based Rendering shaders in Unreal Engine 4’s material system
  • Virtual Reality or Motion control development experience (HTC Vive, Oculus Touch, Razer Hydra, Sony Move, Microsoft Kinect, Nintendo Wii, etc.)
  • Experience using Unreal Engine 4

Character Rigger (VR)

Location: Los Gatos (CA), San Fransisco (CA), Seattle (WA)

Sixense Studios is searching for a Character Rigger to join our team developing high quality avatars specifically built for use in virtual reality. In this role you will work with the art team to produce characters on the cutting edge of game development, using established and new techniques.

Responsibilities

  • Create and troubleshoot full-body character rigs to be driven by motion controllers in virtual reality.
  • Work closely with character modelers to ensure correct mesh flow for clean deformations.
  • Attention to detail for weight painting, minimizing pinching and other undesirable deformations.

Job Requirements

  • A minimum of 3 years technical artist, technical animation, or character TD experience in game development or CG animation production
  • Rigging experience and well-versed in the process of character creation and animation techniques
  • In depth knowledge of Max or Maya.
  • Strong understanding of MEL or Maxscript, Python, scripted controllers
  • In depth knowledge of FK/IK systems.

Additional Desired Skills

  • Bachelor’s degree or equivalent experience
  • Virtual Reality or Motion control development experience (HTC Vive, Oculus Touch, Razer Hydra, Sony Move, Microsoft Kinect, Nintendo Wii, etc.)
  • Experience using Unreal Engine 4

Game Producer

Location: Los Gatos (CA), San Fransisco (CA), Seattle (WA)

Game Producers are responsible for leading passionate game developers in creating innovative content and incredible experiences for players. They meet and exceed expectations by helping concept, deliver, enhance, and influence creative projects at every stage of production.

The ideal candidate will have extensive internal development, leadership and management experience, work well in a creative environment, be an excellent communicator, and have a passion for the successful orchestration of complex projects from concept through sustained release.

Job Requirements

  • A minimum of 3 years professional experience as a Producer
  • From concept to release, lead and drive all production tasks
  • Responsible for creation and maintenance of the roadmap for Game Systems features
  • Strong attention to detail with excellent written and verbal communications skills
  • Constantly and clearly communicate status to stakeholders.
  • Self-motivated, confident and composed under pressure.
  • Proficient in MS Office Suite and Project Management Software.

Additional Desired Skills

  • Bachelor’s degree or equivalent experience
  • Virtual Reality experience
  • A passion for video games

QA Test Lead

Location: Los Gatos (CA), San Fransisco (CA), Seattle (WA)

We’re looking for a technically proficient and knowledgeable test lead to lead a QA test team.

The ideal candidate must have a proven ability to create data focused test strategies utilizing metrics and serve as a focal leadership and mentoring point for the team.

Job Requirements

  • A minimum of 1 year experience leading test teams
  • Excellent written and verbal communications skills
  • Drive test development, planning, execution, and reporting.
  • Create, monitor, and control metrics impacting product and team quality.
  • Analyze product quality and usability, associated system limitations, and report on risk.

Additional Desired Skills

  • Bachelor’s degree or equivalent experience
  • Virtual Reality or Motion control development experience (HTC Vive, Oculus Touch, Razer Hydra, Sony Move, Microsoft Kinect, Nintendo Wii, etc.)

Apply Now